Parametric design and Arduino – workshops in Nicosia, CyprusParametric design and Arduino – workshops in Nicosia, Cyprus


Between 19 and 24th of November 2012, Przemek Jaworski together with Michail Georgiou and Odysseas Georiou organized special set of workshops, focused on use of kinetic techniques and physical computing in architecture. Workshop participants learned how to use Arduino and Grasshopper environment to design, and prototype physical installations.

Workshops were divided into several blocks/topics. First day was introducing students into simple techniques of electronic actuation, triggered with the use of sensors (sound, light, temperature). ‘Hands-on’ examples were interwoven with short lectures and presentations.

On day two, students were split into four groups, each one coming up with unique design of an architectural, interactive piece.

First group was heavily inspired by Theo Jansen’s kinetic structures. Their prototype  is a vehicle for water transportation in deserted areas, being driven mainly by light sensors and sun/shade balance. Equipped with three continuous rotation servo motors, it reacts to excessive sun exposure and directs its movement towards more shaded areas.

 

Second group focused on responsive acoustic surfaces, changing its geometry depending on level of decibels measured from environment in real time. Through manipulations of depth of special openings, the module is supposed to absorb excessive sound waves and decrease general room loudness. This kind of solution can be succesfully used for example in public exhibition spaces, where many simultaneous conversations happen at once and create audible noise (of course this would require entire set of such responsive panels to be deployed).

Third group integrated several factors related to weather sensing (humidity, temperature and sun exposure) to build a prototype of auto-adjustable roof module, which automatically regulates internal bio-climatic conditions.

The fourth group created special system for interactive wall that modifies visual occlusion of the outside, depending on movement of pedestrians or spectators. This is achieved by multiple cylinder openings that turn and twist a membrane inside, thus opening and closing the hole. Apart from modulating visual connection between both sides of the wall, it can also act as a ventilation mechanism.

The workshop succesfully promoted the idea of sustainable and reactive techniques helpful in creation of truly responsive, low-energy and eco-friendly architecture. We hope that for many of the participants, this is not an end, but just a beginning of a truly amazing journey (!)
Between 19 and 24th of November 2012, Przemek Jaworski together with Michail Georgiou and Odysseas Georiou organized special set of workshops, focused on use of kinetic techniques and physical computing in architecture. Workshop participants learned how to use Arduino and Grasshopper environment to design, and prototype physical installations.

Workshops were divided into several blocks/topics. First day was introducing students into simple techniques of electronic actuation, triggered with the use of sensors (sound, light, temperature). ‘Hands-on’ examples were interwoven with short lectures and presentations.

On day two, students were split into four groups, each one coming up with unique design of an architectural, interactive piece.

First group was heavily inspired by Theo Jansen’s kinetic structures. Their prototype  is a vehicle for water transportation in deserted areas, being driven mainly by light sensors and sun/shade balance. Equipped with three continuous rotation servo motors, it reacts to excessive sun exposure and directs its movement towards more shaded areas.

 

Second group focused on responsive acoustic surfaces, changing its geometry depending on level of decibels measured from environment in real time. Through manipulations of depth of special openings, the module is supposed to absorb excessive sound waves and decrease general room loudness. This kind of solution can be succesfully used for example in public exhibition spaces, where many simultaneous conversations happen at once and create audible noise (of course this would require entire set of such responsive panels to be deployed).

Third group integrated several factors related to weather sensing (humidity, temperature and sun exposure) to build a prototype of auto-adjustable roof module, which automatically regulates internal bio-climatic conditions.

The fourth group created special system for interactive wall that modifies visual occlusion of the outside, depending on movement of pedestrians or spectators. This is achieved by multiple cylinder openings that turn and twist a membrane inside, thus opening and closing the hole. Apart from modulating visual connection between both sides of the wall, it can also act as a ventilation mechanism.

The workshop succesfully promoted the idea of sustainable and reactive techniques helpful in creation of truly responsive, low-energy and eco-friendly architecture. We hope that for many of the participants, this is not an end, but just a beginning of a truly amazing journey (!)

Kinect workshops at Bartlett, UCL, 07-11 November 2011Warsztaty Kinect na Bartlett, UCL, 7-11 Listopad 2011

Between 7th and 11th of November, Przemek Jaworski together with Madhav Kidao taught a hands-on workshop on Kinect and interactive techniques. Main purpose was to use body as an interface, explore alternative data input techniques in design, and create augmented spaces that react to user movement. Techniques used included : gesture recognition, skeleton/hand/finger tracking, body movement detection and similar.

In addition, most of the installations were coupled with agent-based systems, to provide artificial collective intelligence environment, which was enriching the interactive layer, and providing live feedback on movements/data input.

W dniach 7-11 listopada Przemek Jaworski razem z Madhavem Kidao (UCL) prowadził praktyczne warsztaty z użyciem urządzenia Microsoft Kinect w kontekście technik interaktywnych. Głównym celem było wykorzystanie ciała ludzkiego jako interfejsu, oraz eksplorowanie alternatywnych technik nawigacji i wprowadzania danych projektowych. Użyto kilku najciekawszych technik augmentowanej rzeczywistości i reaktywnych przestrzeni czułych na ruch użytkownika : rozpoznawanie gestów, śledzenie szkieletu/dłoni/palców, detekcja ruchu itp.

Dodatkowo większość instalacji była sprzężona z generatywnymi systemami agentów, aby stworzyć środowisko oparte na zbiorowej inteligencji, wzbogacającej warstwę interaktywną o nieprzewidywalny ruch, światło i kształt

Parametric design workshop

Przemek Jaworski and Michał Piasecki will lead a parametric design workshop held at Faculty of Architecture of Wroclaw Polytechnic University. Workshop will take place on 4 weekends, starting on 16/17 of April 2011. Material covered will include parametric BSplineSurfaces, panelization techniques of facades and roofs, automatic calculation of areas in freeform shapes and several key fabrication techniques. At the end participants will produce set of laser-cut physical models.

More info can be found here.

New SmartGeometry video

An interesting video outlining keypoints of the latest Smart Geometry and IaaC has been recently posted on Vimeo. Made as a documentary, quite succintly (11mins) it shows what the event was really about. It also explains how Institute of Advanced Architecture of Catalonia works.. definitely worth watching.

SmartGeometry 2010 from ON i ON comunicación on Vimeo.

(I am featured in 8th minute;-)