3d printing in large scale – experimentEksperyment z drukowaniem 3D w dużej skali

Over course of summer Jawor Design Studio was involved in 3d printing of large scale spatial installation designed by Michał Piasecki and Mikołaj Molenda. In cooperation with Bolesław Telesiński and Piotrek Halczuk we built 6 Zmorph 3d printers and printed over 500 pieces made of ABS plastic. The installation will be opened this autumn in Warsaw, and will be fully video mapped, to create interactive audio-visual structure.

Mikołaj Molenda created a short movie about the process of printing, which will be later expanded to full documentary. Teaser attached below :

 

image courtesy of Mikołaj Molenda, all rights reserved

image courtesy of Mikołaj Molenda, all rights reserved

 

Some photos from the workshop :

More information about Zmorph 3d printers is available on http://zmorph3d.com/Tego lata Jawor Design Studio było zaangażowane w projekt dużej instalacji przestrzennej w całości wykonanej na drukarkach 3D. W kooperacji z Bolesławem Telesińskim oraz Piotrem Halczukiem zbudowaliśmy 6 drukarek 3D Zmorph i wydrukowaliśmy ponad 500 elementów, które razem stworzą trójwymiarową rzeźbę z plastiku ABS. Instalacja zaprojektowana przez Michała Piaseckiego i Mikołaja Molendę będzie otwarta tej jesieni, i będzie w pełni video mappowana, tworząc niesamowitą audio-wizualną kompozycję.

Mikołaj Molenda nakręcił i zmontował krótki film pokazujący proces drukowania, który zostanie wkrótce rozbudowany do dłuższego filmu dokumentalnego. Trailer poniżej :

 

image courtesy of Mikołaj Molenda, all rights reserved

foto Mikołaj Molenda

A tak wygląda warsztat z drukarkami :

Więcej informacji o drukarkach Zmorph 3d można znaleźć na http://zmorph3d.com/

 

 

Smart Geometry 2010

Smart Geometry Workshops and Conference, held in Barcelona’s IaaC this year was a huge success. Over four days of workshops, hundreds of small and large scale (1:1) prototypes were designed and (!) manufactured using laser cutters, milling machines and various robots. ‘Working prototypes’ challenge was to build and test architectural models, thus proving their usability and functionality, which wasn’t easy within such limited time – but quality level of produced work was incredibly high.

IaaC main space

All fabrication techniques were pushed to their limits, with new approaches re-invented on the fly, or manufacturing processes reengineered and applied in completely different way.  One of most spectacular examples was KUKA robot employed to cut styrofoam bricks, as shown below :

KUKA robot

(video of the process can be seen here)

styrofoam bricks

Workshop consisted of ten clusters : Deep Surfaces, Nonlinear Systems in Biology and Design, Manufacturing Parametric Acoustic Surfaces, High Tech Design – Low Tech Construction, Parametrics and Physical Interactions, Curved Folding, Explicit Bricks, Rapid R&D to Rapid Assembly, Design to Destruction, Inflatable Fabric Envelopes.

workshop space

My contribution in whole ‘creative mess’ was to co-tutor Parametrics and Physical Interactions cluster, together with Hugo Mulder (Arup), and Flora Salim (SIAL, RMIT).  Its aim, was to provide participants with tools to extend virtual parametric modelling to physical world. We used sensors (light, movement, ultrasound, camera object tracking) as inputs, and various actuators, light emitters and multimedia projections as physical outputs. Short, but concise summary of the workshop is shown in video below :

Information on Smart Geometry Workshops and Conference can be found at  www.smartgeometry.org

More photographs:

parametric acoustic surfaces

parametric membranes

curved folding

high tech design, low tech construction

parametrics and physical interactions

Grafik cover video

Very recently I was involved in writing Processing program, that was supposed to generate graphics for front cover of ‘Grafik’ magazine. Actually, the program was used on entire issue, producing vector fields from page context – images and text blocks, but most interesting part is dynamic flow.
In this collaboration with computational designer Jonathan Rabagliati, we overlayed particle system on top of generated vector field, creating network of ‘flows’, moving through page context. Some of the agents, in dense neighbourhoods start releasing ‘trails’ wandering through screen, omitting obstacles and trying to find their best way.

dynamic flow

Process is illustrated in this video :

result may be seen on the cover of June 2009 issue.