other constructions modeled previously, with non-developmental algorithms
Presented structure can be easily panelized with triangles
Previous version of the latter looked like this :
other constructions modeled previously, with non-developmental algorithms
Presented structure can be easily panelized with triangles
Previous version of the latter looked like this :
Few words about my academic project. As a part of my dissertation work I am experimenting with various algorithms simulating growth of forms. Most if them are inspired by nature, some of them are just pure math, but most importantly they seem to produce quite interesting effects.
Constructions shown below have been generated in Generative Components, part of Bentley’s Microstation software. Currently I am developing processing application simulating ‘growth’ of construction elements, which will be interfaced with GC and rationalized (quad-based wiremesh construction will be covered with cell-like circular elements).
Illustration of the concept (click to enlarge).
The same concept, different morphology. Some circles still dont align perfectly to the others… but doesn’t seem as a hard thing to do 🙂
Structure in intended form will look more or less like this:
Other part of my reseach involves using simple and natural forms, like those GC generated ‘basket’-like constructions.
Presented structure can be easily panelized with triangles
Previous version of the latter looked like this :
Some of my first processing sketches, from beginning of AAC course at UCL.
Kohonen neural networks above model of London ( Warren St. area ), exported to DXF and rendered in Microstation.
(close – ups) network learns how to describe geometry of highest buildings with transparent fabric.
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deformed toruses generated in Processing
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examples :